Sep 27, 2005, 09:18 PM // 21:18
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#21
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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no both staffs give you plus 10 energy. whenever you switch you still only get the same amount. So switching staffs won't do much at all. Sure its there for the 10 energy boost when you need to recast succor but when you switch back to your axe you go negative.
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Sep 28, 2005, 03:20 PM // 15:20
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#22
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Ascalonian Squire
Join Date: May 2005
Location: Montreal, Québec, Canada
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Quote:
Originally Posted by entropy
no both staffs give you plus 10 energy. whenever you switch you still only get the same amount. So switching staffs won't do much at all. Sure its there for the 10 energy boost when you need to recast succor but when you switch back to your axe you go negative.
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Ooooook... I didn't knew you could go negative ! So this means that when I switch back to my axe after having recast succor, I'm at -10 energy and will stay there as I have my two succors running.
Last question : if I have negative energy, does the game consider I have 0 for conditionnal checks ? i.e. should a spell like Mind Wrack (if target foe's Energy is zero...) be read like "if target foe's Energy is less than 1" ?
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Sep 28, 2005, 05:15 PM // 17:15
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#23
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by Hibou
Ooooook... I didn't knew you could go negative ! So this means that when I switch back to my axe after having recast succor, I'm at -10 energy and will stay there as I have my two succors running.
Last question : if I have negative energy, does the game consider I have 0 for conditionnal checks ? i.e. should a spell like Mind Wrack (if target foe's Energy is zero...) be read like "if target foe's Energy is less than 1" ?
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well its more like this (I can only guess because I havent tryed). But what I know for sure:
As you have 0 energy (but in fact you have -10) mesmers cant steal you energy with leech skills, and it could be possibly that they dont by Shackles, but It could also be that Mind wrack gets activated when shackles gives u -0 energy and that means your energy=0 and mind wrack damages you. As far as I know you can only go to negative by switching staffs. I think its like that, if mesmers casts mind wrack onyou, and you actually have 0, it wont do anything, I think, as soon as you loose -0 energy, mind wrack starts working.
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Oct 05, 2005, 02:40 PM // 14:40
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#24
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Ascalonian Squire
Join Date: May 2005
Location: Montreal, Québec, Canada
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Still trying to come up with the best team friendly warrior (for PvE) I tried various skills and ended up with the following build. The main goals are to tank damage and to help improve team efficiency.
Skills :
-Disrupting Chop
-Defy Pain (E)
-"Watch Yourself!"
-Doylak Signet
-Signet of Healing
-Purge Signet
-Succor
-Resurrection Signet
Because I run two succors at all time, all other skills have a 0 energy cost.
Skills Breakdown
Disrupting Chop : Useful, especialy when fighting against monk boss or any enemy spamming one particular skill.
Defy Pain (E) : More health is always a good thing against DOT & Holy/Shadow damage.
"Watch Yourself!" : Help fellow warriors and anybody I'm trying to protect.
Doylak Signet : The "Armor of Crawling". For when I get whacked from all sides.
Signet of Healing : Between fights and when healing monks can't keep up.
Purge Signet : Purge me or an ally of all conditions and hexes. Very good against stacked DOT hex and conditions.
Succor : Boost the efficiency of monks, elementalists, etc. So great ! Like having two elite "Peace and Harmony" running without the do-not-attack drawback, and don't forget the "mending" effect too.
Resurrection Signet : In case one of our monks die in action. Can be swapped with "Rebirth" when playing with an average PUG.
Please comment...
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Oct 05, 2005, 02:46 PM // 14:46
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#25
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Banned
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Quote:
Originally Posted by Eonwe
Heh. Staves give you +10 energy. So if you had 0 energy, then equipped the staff, you'd be at 10 energy. This is the basic concept behind focii swapping for monks as well.
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and as soon as he switched back to his weapon to attack he'd be at negative energy and the enchant would drop......
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Oct 05, 2005, 07:11 PM // 19:11
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#26
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by User Name
and as soon as he switched back to his weapon to attack he'd be at negative energy and the enchant would drop......
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No, it wouldn't drop. Let's not get into an argument over fact, please.
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Oct 05, 2005, 07:15 PM // 19:15
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#27
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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it depends on the enchantment. succor doesnt drop if you reach 0. its alot like holy wrath and retribution in that respect. otoh, something like life bond does drop if you reach 0. it just depends on what enchantment you cast ^^
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Oct 06, 2005, 12:36 AM // 00:36
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#28
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Life Bond doesn't drop if you reach zero energy. As long as you have the required amount of pips needed to maintain the enchantment, it isn't going to drop.
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Oct 06, 2005, 12:38 AM // 00:38
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Eonwe
Life Bond doesn't drop if you reach zero energy. As long as you have the required amount of pips needed to maintain the enchantment, it isn't going to drop.
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I think he meant Protective Bond, looks similar...
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